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https://github.com/kristoferssolo/FuncIt.git
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41 lines
795 B
GDScript
41 lines
795 B
GDScript
extends Sprite
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export var speed = 100
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var velocity = Vector2()
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var time = 0
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func follow_line_trajectory():
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velocity = Vector2(10, 0)
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#func follow_parabolic_trajectory():
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#velocity.x = 5
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#velocity.y = 1 * time * gravitile
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#return velocity
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#func follow_hyperbolic_trajectory():
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#velocity.x = gravitile * time
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#velocity.y = 1
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#return velocity
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#func input():
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#if Input.is_action_just_pressed("line"):
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#return follow_sine_trajectory()
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#elif Input.is_action_just_pressed("sine"):
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#return follow_line_trajectory()
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#else:
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#print('Trajectory is not selected')
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#queue_free()
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func _process(delta):
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follow_line_trajectory()
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time += delta
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position += velocity * speed * delta
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func _on_hitbox_body_entered(body):
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if body.is_in_group("mobs"):
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body.queue_free()
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queue_free()
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