FuncIt/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd
2021-11-10 13:05:59 +02:00

25 lines
394 B
GDScript

extends Sprite
var velocity = Vector2()
var speed = 1
var time = 0.5
var gravitile = 5
func follow_hyperbolic_trajectory():
velocity.x = gravitile * time
velocity.y = 1 / time
func _process(delta):
follow_hyperbolic_trajectory()
time += delta
position += velocity * speed * delta
func _on_hitbox_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()