FuncIt/source/assets/scripts/shooting/Line/Line_Bullet.gd
2021-11-18 20:40:31 +02:00

31 lines
538 B
GDScript

extends Sprite
export(int) var damage = 25
export var speed_line = 1000
var velocity = Vector2()
var player_owner = 0
var time = 0
var a_parameter = -Global.get('user_input').a_param_line
func follow_line_trajectory():
velocity.x = time
velocity.y = time*a_parameter
func _process(delta):
follow_line_trajectory()
time += delta
position += velocity * speed_line * delta
func _on_hitbox_body_entered(body):
queue_free()
if body.is_in_group('bot'):
body.hit_by_damager(damage, get_parent().global_rotation, velocity)