FuncIt/Alens/movementSystem0.0.4/source/entities/player/player-node.tscn
Alan Alexander Cerna d4cdb1e0b0 [Major] Movement System 0.0.4 - System Establishment
Movement system 0.0.4 has been established. It inherits the structure of movement system 0.0.3, but methods from movement system 0.0.2 with supporting additions.
2021-10-31 20:03:15 +03:00

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[gd_scene load_steps=18 format=2]
[ext_resource path="res://source/assets/sprites/character/player/player_main_body_default_sprite.png" type="Texture" id=1]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 9.png" type="Texture" id=2]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 11.png" type="Texture" id=3]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 10.png" type="Texture" id=4]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png" type="Texture" id=5]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 8.png" type="Texture" id=6]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 4.png" type="Texture" id=7]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 1.png" type="Texture" id=8]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 3.png" type="Texture" id=9]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 5.png" type="Texture" id=10]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 6.png" type="Texture" id=11]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 7.png" type="Texture" id=12]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 2.png" type="Texture" id=13]
[ext_resource path="res://source/assets/scripts/player-handlers/player-collider-handler.gd" type="Script" id=14]
[ext_resource path="res://source/assets/scripts/player-handlers/player-body-handler.gd" type="Script" id=15]
[sub_resource type="CircleShape2D" id=3]
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 8 ), ExtResource( 13 ), ExtResource( 9 ), ExtResource( 7 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 12 ), ExtResource( 6 ), ExtResource( 2 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 5 ) ],
"loop": true,
"name": "idle",
"speed": 65.0
} ]
[node name="player-node" type="Node2D"]
[node name="player-body" type="KinematicBody2D" parent="."]
script = ExtResource( 15 )
[node name="player-collider" type="CollisionShape2D" parent="player-body"]
shape = SubResource( 3 )
script = ExtResource( 14 )
[node name="player-animated-sprite" type="AnimatedSprite" parent="player-body"]
scale = Vector2( 0.25, 0.25 )
frames = SubResource( 2 )
animation = "idle"
[node name="player-sprite" type="Sprite" parent="player-body"]
visible = false
scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 1 )