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Movement system 0.0.4 has been established. It inherits the structure of movement system 0.0.3, but methods from movement system 0.0.2 with supporting additions.
47 lines
3.1 KiB
Plaintext
47 lines
3.1 KiB
Plaintext
[gd_scene load_steps=18 format=2]
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[ext_resource path="res://source/assets/sprites/character/player/player_main_body_default_sprite.png" type="Texture" id=1]
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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 9.png" type="Texture" id=2]
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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png" type="Texture" id=3]
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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png" type="Texture" id=4]
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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png" type="Texture" id=5]
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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 8.png" type="Texture" id=6]
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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png" type="Texture" id=7]
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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png" type="Texture" id=8]
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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png" type="Texture" id=9]
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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png" type="Texture" id=10]
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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 6.png" type="Texture" id=11]
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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 7.png" type="Texture" id=12]
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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png" type="Texture" id=13]
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[ext_resource path="res://source/assets/scripts/player-handlers/player-collider-handler.gd" type="Script" id=14]
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[ext_resource path="res://source/assets/scripts/player-handlers/player-body-handler.gd" type="Script" id=15]
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[sub_resource type="CircleShape2D" id=3]
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[sub_resource type="SpriteFrames" id=2]
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animations = [ {
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"frames": [ ExtResource( 8 ), ExtResource( 13 ), ExtResource( 9 ), ExtResource( 7 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 12 ), ExtResource( 6 ), ExtResource( 2 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 5 ) ],
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"loop": true,
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"name": "idle",
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"speed": 65.0
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} ]
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[node name="player-node" type="Node2D"]
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[node name="player-body" type="KinematicBody2D" parent="."]
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script = ExtResource( 15 )
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[node name="player-collider" type="CollisionShape2D" parent="player-body"]
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shape = SubResource( 3 )
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script = ExtResource( 14 )
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[node name="player-animated-sprite" type="AnimatedSprite" parent="player-body"]
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scale = Vector2( 0.25, 0.25 )
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frames = SubResource( 2 )
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animation = "idle"
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[node name="player-sprite" type="Sprite" parent="player-body"]
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visible = false
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scale = Vector2( 0.25, 0.25 )
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texture = ExtResource( 1 )
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