FuncIt/source/assets/scripts/shooting/Parabola/Parabolic_Barrel.gd
2021-11-12 02:15:57 +02:00

36 lines
805 B
GDScript

extends Line2D
var speed_parab = 100
var velocity = Vector2(0, 0)
var dot_position = Vector2(0, 0)
var time = 0
var a_parameter = 1
var b_parameter = 0
var pos
func _ready():
pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
func _draw():
if pos.x > 0:
if dot_position.x < 1000:
velocity.y = time*(a_parameter * time + b_parameter)
velocity.x = 5
dot_position += velocity * speed_parab * 0.06944
draw_circle(dot_position, 2, Color(225, 225, 225))
time += 0.06944
if pos.x < 0:
if dot_position.x < 1000:
velocity.y = -time*(a_parameter * time + b_parameter)
velocity.x = 5
dot_position += velocity * speed_parab * 0.06944
draw_circle(dot_position, 2, Color(225, 225, 225))
time += 0.06944
func _process(delta):
update()