FuncIt/source/assets/scripts/shooting/Line/Line_Bullet.gd
2021-11-14 21:52:55 +02:00

25 lines
397 B
GDScript

extends Sprite
export(int) var damage = 25
export var speed_line = 1000
var velocity = Vector2()
var player_owner = 0
var time = 0
var a_parameter = 0
func follow_line_trajectory():
velocity.x = time
velocity.y = time*a_parameter
func _process(delta):
follow_line_trajectory()
time += delta
position += velocity * speed_line * delta
func _on_hitbox_body_entered(_body):
queue_free()