FuncIt/Game/source/assets/scripts/player_handlers/player_bullet.gd
2021-11-02 23:38:26 +02:00

103 lines
2.1 KiB
GDScript

extends Sprite
export(int) var speed = 100
var velocity = Vector2(1, 0)
var time = 0
export var amplitude = 4
export var frequency = 5
var gravitile = 5
#var velocity = Vector2(1, 0)
var player_rotation
#export(int) var speed = 1400
export(int) var damage = 25
puppet var puppet_position setget puppet_position_set
puppet var puppet_velocity = Vector2(0, 0)
puppet var puppet_rotation = 0
puppet var bullet_position setget bullet_position_set
onready var initial_position = global_position
var player_owner = 0
func _ready() -> void:
visible = false
yield(get_tree(), "idle_frame")
if get_tree().has_network_peer():
if is_network_master():
velocity = velocity.rotated(player_rotation)
rotation = player_rotation
rset("puppet_velocity", velocity)
#rset("puppet_rotation", rotation)
rset("puppet_position", global_position)
rset("bullet_position", bullet_position)
visible = true
func _process(delta: float) -> void:
if get_tree().has_network_peer():
if is_network_master():
follow_sine_trajectory()
time += delta
#global_position += velocity * speed * delta
global_position += velocity * speed * delta
else:
rotation = puppet_rotation
global_position += puppet_velocity * speed * delta
func puppet_position_set(new_value) -> void:
puppet_position = new_value
global_position = puppet_position
func bullet_position_set(new_value) -> void:
bullet_position = new_value
global_position = bullet_position
sync func destroy() -> void:
queue_free()
func _on_destroy_timer_timeout():
if get_tree().has_network_peer():
if get_tree().is_network_server():
rpc("destroy")
func follow_line_trajectory():
velocity = Vector2(1, 0) * 10
func follow_sine_trajectory():
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
func follow_parabolic_trajectory():
velocity.x = 5
velocity.y = 1 * time * gravitile
func follow_n_parabolic_trajectory():
velocity.x = 5
velocity.y = -1 * time * gravitile
func follow_hyperbolic_trajectory():
velocity.x = gravitile * time
velocity.y = 1
func follow_n_hyperbolic_trajectory():
velocity.x = gravitile * time
velocity.y = -1