FuncIt/source/assets/scripts/ui_element_handlers/game_UI_playground.gd
2021-11-18 21:47:12 +02:00

17 lines
288 B
GDScript

extends CanvasLayer
onready var lose_screen = $lose_screen
var green = Color("61d6a8")
var red = Color("dd6673")
func _ready() -> void:
lose_screen.hide()
func _process(_delta: float) -> void:
if Global.killed_players.size() >= 1:
lose_screen.show()
else:
lose_screen.hide()