FuncIt/source/assets/scripts/shooting/Sine/Sine_Barrel.gd
Moonshrike c12ce1928d pushed
2021-11-15 00:17:09 +02:00

24 lines
449 B
GDScript

extends Line2D
export var speed = 100
var velocity = Vector2(0, 0)
var dot_position = Vector2(0, 0)
var time = 0
export var amplitude = 4
export var frequency = 5
func update_trajectory(delta):
clear_points()
while dot_position.x < 1000:
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
dot_position += velocity * speed * 0.06944
add_point(dot_position)
time += 0.06944
func _process(delta):
update_trajectory(delta)