FuncIt/source/assets/scripts/shooting/Line/Line_Barrel.gd
Moonshrike c12ce1928d pushed
2021-11-15 00:17:09 +02:00

42 lines
689 B
GDScript

extends Line2D
export var speed = 100
var velocity = Vector2(0, 0)
var dot_position = Vector2(0, 0)
var time = 0
var a_parameter = 0
#
#func _draw():
# if dot_position.x < 1000:
# velocity.y = 10 * a_parameter
# velocity.x = 10
# dot_position += velocity * speed * 0.06944
# draw_circle(dot_position, 2, Color(225, 225, 225))
# time += 0.06944
#
#
#func _process(_delta):
# update()
#
func update_trajectory():
clear_points()
while dot_position.x < 1000:
add_point(dot_position)
velocity.y = 10 * a_parameter
velocity.x = 10
dot_position += velocity * speed * 0.06944
time += 0.06944
func _process(delta):
pass
func _on_Timer_timeout():
update_trajectory()