FuncIt/source/entities/shooting/script/Sine/Sine_Barrel.gd
Moonshrike c780a4db78 trajectory_list
traajs
2021-11-09 00:21:39 +02:00

21 lines
424 B
GDScript

extends StaticBody2D
onready var bullet = preload("res://Sine_Trajectory/Sine_Env.tscn")
var velocity = Vector2(1, 0)
var shooting_speed = 200
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
pass
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()