FuncIt/Pavels/bullet_trajectory/Env.gd
Moonshrike 2741c1e314 commit
2021-10-29 22:47:20 +03:00

20 lines
285 B
GDScript

extends Node2D
onready var bullet = preload("res://Bullet.tscn")
var time = 0
#func _ready():
# connect("body_entered", self, "_on_Bullet_body_entered")
func trigger():
var b = bullet.instance()
add_child(b)
func _process(delta):
time += delta
if time > 10:
queue_free()