FuncIt/Game_3/game.gd
2021-10-11 15:56:15 +03:00

18 lines
614 B
GDScript

extends Node2D
onready var player_pos_1 = $PostitionPlayer_1
onready var player_pos_2 = $PostitionPlayer_2
func _ready():
var player_1 = preload("res://player.tscn").instance()
player_1.set_name(str(get_tree().get_network_unique_id()))
player_1.set_network_master(get_tree().get_network_unique_id())
player_1.global_transform = player_pos_1.global_transform
add_child(player_1)
var player_2 = preload("res://player.tscn").instance()
player_2.set_name(str(Singleton.user_id))
player_2.set_network_master(Singleton.user_id)
player_2.global_transform = player_pos_2.global_transform
add_child(player_2)