FuncIt/Game/source/assets/scripts/pre-processors/vdir_pre-processor.gd
2021-11-02 13:42:55 +02:00

47 lines
1.7 KiB
GDScript

extends Node
var VDIR = {}
func update(userState, userDimensions):
var bSP = 0
var bHO = userDimensions["sprite"]["width"] / 2 * userDimensions["sprite"]["scale"].x
var bVVO = userDimensions["sprite"]["height"] * userDimensions["sprite"]["scale"].y
var spHO = userDimensions["collider"]["radius"]
VDIR = {
"0": {
"0": {
"start": Vector2(bSP, bSP),
"end": Vector2(bSP, bVVO),
"ray": {"position": Vector2(bSP, bVVO), "length": bVVO, "offset": bVVO - spHO, "collided": false}
},
"1": {
"start": Vector2(spHO, bSP),
"end": Vector2(spHO, bVVO),
"ray": {"position": Vector2(spHO, bVVO), "length": bVVO, "offset": bVVO - spHO, "collided": false}
},
"2": {
"start": Vector2(-spHO, bSP),
"end": Vector2(-spHO, bVVO),
"ray": {"position": Vector2(-spHO, bVVO), "length": bVVO, "offset": bVVO - spHO, "collided": false}
}
},
"1": {
"0": {
"start": Vector2(bSP, bSP) + userState["global_position"],
"end": Vector2(bSP, bVVO) + userState["global_position"],
"ray": {"position": Vector2(bSP, bVVO) + userState["global_position"], "length": bVVO, "offset": bVVO - spHO, "collided": false}
},
"1": {
"start": Vector2(spHO, bSP) + userState["global_position"],
"end": Vector2(spHO, bVVO) + userState["global_position"],
"ray": {"position": Vector2(spHO, bVVO) + userState["global_position"], "length": bVVO, "offset": bVVO - spHO, "collided": false}
},
"2": {
"start": Vector2(-spHO, bSP) + userState["global_position"],
"end": Vector2(-spHO, bVVO) + userState["global_position"],
"ray": {"position": Vector2(-spHO, bVVO) + userState["global_position"], "length": bVVO, "offset": bVVO - spHO, "collided": false}
}
}
}
return VDIR