FuncIt/source/assets/scripts/shooting/Parabola/Parabolic_Barrel.gd
Moonshrike ae31ad670e /info/
/informed/
2021-11-15 23:29:04 +02:00

66 lines
1.4 KiB
GDScript

extends Line2D
var speed_parab = 100
var velocity = Vector2(0, 0)
var dot_position = Vector2(0, 0)
var time = 0
var a_parameter = 1
var b_parameter = 0
var pos_diff = []
var pos
func _ready():
pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
#func _draw():
# if pos.x > 0:
# if dot_position.x < 1000:
# velocity.y = time*(a_parameter * time + b_parameter)
# velocity.x = 5
# dot_position += velocity * speed_parab * 0.06944
# draw_circle(dot_position, 2, Color(225, 225, 225))
# time += 0.06944
# if pos.x < 0:
# if dot_position.x < 1000:
# velocity.y = -time*(a_parameter * time + b_parameter)
# velocity.x = 5
# dot_position += velocity * speed_parab * 0.06944
# draw_circle(dot_position, 2, Color(225, 225, 225))
# time += 0.06944
#
func trajectory():
clear_points()
while dot_position.x < 1000:
if pos.x > 0:
add_point(dot_position)
velocity.y = time*(a_parameter * time + b_parameter)
velocity.x = 5
dot_position += velocity * speed_parab * 0.06944
time += 0.06944
if pos.x < 0:
add_point(dot_position)
velocity.y = -time*(a_parameter * time + b_parameter)
velocity.x = 5
dot_position += velocity * speed_parab * 0.06944
time += 0.06944
func is_flipped():
while len(pos_diff) < 2:
pos_diff.append(pos)
if pos_diff[1].x/pos_diff[0].x < 0:
return true
func _process(_delta):
#if is_flipped():
#clear_points()
trajectory()
update()