FuncIt/Game_4/code/game.gd
2021-10-20 13:40:49 +03:00

11 lines
295 B
GDScript

extends Node2D
func _ready() -> void:
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
func _player_disconnected(id) -> void:
if Players.has_node(str(id)):
Players.get_node(str(id)).username_text_instance.queue_free()
Players.get_node(str(id)).queue_free()