FuncIt/source/assets/scripts/ui_element_handlers/game_UI_playground.gd
Kristofers Solo 8f6000562f Final commit
2021-11-18 23:24:19 +02:00

18 lines
268 B
GDScript

extends CanvasLayer
onready var lose_screen = $lose_screen
func _ready() -> void:
Global.killed_players.clear()
lose_screen.hide()
func _process(_delta: float) -> void:
if Global.killed_players.size() >= 1:
lose_screen.show()
else:
lose_screen.hide()