FuncIt/source/assets/scripts/player_handlers/player_collider_handler.gd
2021-11-08 14:11:12 +02:00

12 lines
462 B
GDScript

extends CollisionShape2D
onready var playerSpriteNAHeight = get_parent().get_child(2).texture.get_height() * get_parent().get_child(2).scale.y
onready var playerSpriteNAWidth = get_parent().get_child(2).texture.get_width() * get_parent().get_child(2).scale.x
func _ready():
var expectedColliderShape = CircleShape2D.new()
set_shape(expectedColliderShape)
var colliderRadius = playerSpriteNAHeight / 2
expectedColliderShape.set_radius(colliderRadius)
pass