FuncIt/source/assets/scripts/shooting/Sine/Sine_Barrel.gd
2021-11-10 13:05:59 +02:00

34 lines
636 B
GDScript

extends Line2D
export var speed = 100
var velocity = Vector2(0, 0)
var dot_position = Vector2(0, 0)
var dot_array:PoolVector2Array = []
var time = 0
export var amplitude = 4
export var frequency = 5
var maxpoints = 15
func follow_sine_trajectory(time):
for x in range(maxpoints):
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
dot_position += velocity
dot_array.append(dot_position)
return dot_array
func construct_a_line():
clear_points()
for x in range(maxpoints):
add_point(follow_sine_trajectory(x))
pass
func _process(delta):
time += delta
self.points = follow_sine_trajectory(time)
pass