FuncIt/source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Bullet.tscn
Moonshrike 78488a2b4d Changing trajectories using numpad(as always)
do not remove fucking Position2D
2021-11-09 02:45:31 +02:00

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://source/entities/shooting/script/pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://source/entities/shooting/script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]