FuncIt/source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd
2021-11-14 12:41:11 +02:00

34 lines
671 B
GDScript

extends Sprite
export(int) var damage = 25
export(int) var speed_parab = 100
var velocity = Vector2()
var player_owner = 0
var time = 0
var a_parameter = 1
var b_parameter = 0
var pos
func _ready():
pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
func follow_parabolic_trajectory():
if pos.x > 0:
velocity.x = 5
velocity.y = time*(a_parameter * time + b_parameter)
if pos.x < 0:
velocity.x = 5
velocity.y = -time*(a_parameter * time + b_parameter)
func _process(delta):
follow_parabolic_trajectory()
time += delta
position += velocity * speed_parab * delta
func _on_hitbox_body_entered(body):
queue_free()