FuncIt/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd
2021-11-14 12:41:11 +02:00

31 lines
643 B
GDScript

extends Sprite
export(int) var damage = 25
var velocity = Vector2()
var speed_hyper = 100
var time = 0.05
var a_parameter = 1
var b_parameter = 1
var player_owner = 0
var pos
func _ready():
pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
func follow_hyperbolic_trajectory():
if pos.x > 0:
velocity.x = 5
velocity.y = a_parameter/(time*b_parameter)
if pos.x < 0:
velocity.x = 5
velocity.y = -a_parameter/(time*b_parameter)
func _process(delta):
follow_hyperbolic_trajectory()
time += delta
position += velocity * speed_hyper * delta
func _on_hitbox_body_entered(body):
queue_free()