FuncIt/source/assets/scripts/shooting/Sine/Sine_Barrel.gd
2021-11-18 01:56:35 +02:00

32 lines
697 B
GDScript

extends Line2D
export var speed = 100
var velocity = Vector2(0, 0)
var dot_position = Vector2(0, 0)
var time = 0
var amplitude = Global.get('user_input').amp
var frequency = Global.get('user_input').freq
#func _draw():
# if dot_position.x < 1000:
# velocity.y = amplitude * cos(time * frequency)
# velocity.x = 5
# dot_position += velocity * speed * 0.06944
# draw_circle(dot_position, 2, Color(225, 225, 225))
# time += 0.06944
func trajectory(delta):
while dot_position.x < 1000:
add_point(dot_position)
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
dot_position += velocity * speed * delta
time += delta
func _process(delta):
trajectory(delta)
update()