mirror of
https://github.com/kristoferssolo/FuncIt.git
synced 2025-10-21 19:30:35 +00:00
36 lines
870 B
GDScript
36 lines
870 B
GDScript
extends Node
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export (float) var broadcast_interval = 1.0
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var server_info = {"name": "LAN Game"}
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var socket_udp
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var broadcast_timer = Timer.new()
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var broadcast_port = Network.DEFAULT_PORT
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func _enter_tree():
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broadcast_timer.wait_time = broadcast_interval
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broadcast_timer.one_shot = false
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broadcast_timer.autostart = true
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if get_tree().is_network_server():
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add_child(broadcast_timer)
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broadcast_timer.connect("timeout", self, "broadcast")
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socket_udp = PacketPeerUDP.new()
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socket_udp.set_broadcast_enabled(true)
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socket_udp.set_dest_address('255.255.255.255', broadcast_port)
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func broadcast():
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server_info.name = Network.current_player_username
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var packet_message = to_json(server_info)
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var packet = packet_message.to_ascii()
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socket_udp.put_packet(packet)
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func _exit_tree():
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broadcast_timer.stop()
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if socket_udp != null:
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socket_udp.close()
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