FuncIt/Game_2/Player.gd
2021-10-11 15:56:15 +03:00

35 lines
797 B
GDScript

extends KinematicBody
const SPEED = 3
const JUMP = 10
const GRAVITY = 0.98
const ROTATE = 0.15
onready var anim = $CollisionShape/scene/AnimationPlayer
var y_pos = 0
func _ready():
anim.get_animation("RootRootAction").set_loop(true)
anim.play("RootRootAction")
func _physics_process(delta):
var moving_vec = Vector3()
if Input.is_action_pressed("move_forwards"):
moving_vec.z += 1
if Input.is_action_pressed("move_backwards"):
moving_vec.z -= 1
if Input.is_action_pressed("move_right"):
rotate_y(-ROTATE)
if Input.is_action_pressed("move_left"):
rotate_y(ROTATE)
moving_vec = moving_vec.normalized()
moving_vec *= SPEED
move_and_slide(transform.basis.xform(Vector3(0, y_pos, moving_vec.z)))
y_pos -= GRAVITY
if Input.is_action_just_pressed("jump"):
y_pos = JUMP