FuncIt/source/assets/scripts/target_zone_handlers/simpleTargetZone_handler.gd

17 lines
449 B
GDScript

extends Node2D
var arrowMovementGoal = -100
signal zone_entered
func _ready():
pass
func _process(delta):
if $TutorialTargetZoneArrow.position.y == -85: arrowMovementGoal = -100
elif $TutorialTargetZoneArrow.position.y == -100: arrowMovementGoal = -85
$TutorialTargetZoneArrow.position.y = move_toward($TutorialTargetZoneArrow.position.y, arrowMovementGoal, 0.2)
func _on_tutorialTargetZone_body_entered(body):
emit_signal("zone_entered")