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31 lines
554 B
GDScript
31 lines
554 B
GDScript
extends Sprite
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export(int) var damage = 25
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export var speed_line = 1000
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var velocity = Vector2()
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var player_owner = 0
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var time = 0
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var a_parameter = 0
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func follow_line_trajectory():
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a_parameter = -Global.get('user_input').a_param_line
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velocity.x = time
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velocity.y = time*a_parameter
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func _process(delta):
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follow_line_trajectory()
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time += delta
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position += velocity * speed_line * delta
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func _on_hitbox_body_entered(body):
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queue_free()
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if body.is_in_group('bot'):
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body.hit_by_damager(damage, get_parent().global_rotation, velocity)
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