FuncIt/source/assets/scripts/shooting/Parabola/Parabolic_Barrel.gd
2021-11-18 02:46:56 +02:00

55 lines
1.2 KiB
GDScript

extends Line2D
var speed_parab = 100
var velocity = Vector2(0, 0)
var dot_position = Vector2(0, 0)
var time = 0
var a_parameter = -Global.get('user_input').a_param_parab
var b_parameter = Global.get('user_input').b_param_parab
var pos_diff = []
var pos
var rot
func _ready():
pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
rot = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').rotation
func trajectory(delta):
while dot_position.x < 1000:
if pos.x > 0:
add_point(dot_position)
velocity.y = time*(a_parameter * time + b_parameter)
velocity.x = 5
dot_position += velocity * speed_parab * delta
time += delta
if pos.x < 0:
add_point(dot_position)
velocity.y = -time*(a_parameter * time + b_parameter)
velocity.x = 5
dot_position += velocity * speed_parab * delta
time += delta
func is_flipped():
while len(pos_diff) < 2:
pos_diff.append(rot)
if cos(pos):
pass
if pos_diff[0] + pos_diff[1] > pos_diff[1] or pos_diff[0] + pos_diff[1] > pos_diff[0]:
pass
if pos_diff[1].x/pos_diff[0].x < 0:
return true
func _process(delta):
#if is_flipped():
#clear_points()
trajectory(delta)
update()