mirror of
https://github.com/kristoferssolo/FuncIt.git
synced 2025-10-21 19:30:35 +00:00
55 lines
1.2 KiB
GDScript
55 lines
1.2 KiB
GDScript
extends Line2D
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var speed_parab = 100
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var velocity = Vector2(0, 0)
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var dot_position = Vector2(0, 0)
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var time = 0
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var a_parameter = -Global.get('user_input').a_param_parab
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var b_parameter = Global.get('user_input').b_param_parab
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var pos_diff = []
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var pos
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var rot
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func _ready():
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pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
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rot = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').rotation
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func trajectory(delta):
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while dot_position.x < 1000:
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if pos.x > 0:
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add_point(dot_position)
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velocity.y = time*(a_parameter * time + b_parameter)
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velocity.x = 5
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dot_position += velocity * speed_parab * delta
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time += delta
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if pos.x < 0:
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add_point(dot_position)
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velocity.y = -time*(a_parameter * time + b_parameter)
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velocity.x = 5
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dot_position += velocity * speed_parab * delta
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time += delta
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func is_flipped():
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while len(pos_diff) < 2:
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pos_diff.append(rot)
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if cos(pos):
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pass
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if pos_diff[0] + pos_diff[1] > pos_diff[1] or pos_diff[0] + pos_diff[1] > pos_diff[0]:
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pass
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if pos_diff[1].x/pos_diff[0].x < 0:
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return true
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func _process(delta):
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#if is_flipped():
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#clear_points()
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trajectory(delta)
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update()
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