FuncIt/Alens/movementSystem0.0.4/source/assets/scripts/player-handlers/player-collider-handler.gd
Alan Alexander Cerna d4cdb1e0b0 [Major] Movement System 0.0.4 - System Establishment
Movement system 0.0.4 has been established. It inherits the structure of movement system 0.0.3, but methods from movement system 0.0.2 with supporting additions.
2021-10-31 20:03:15 +03:00

12 lines
462 B
GDScript

extends CollisionShape2D
onready var playerSpriteNAHeight = get_parent().get_child(2).texture.get_height() * get_parent().get_child(2).scale.y
onready var playerSpriteNAWidth = get_parent().get_child(2).texture.get_width() * get_parent().get_child(2).scale.x
func _ready():
var expectedColliderShape = CircleShape2D.new()
set_shape(expectedColliderShape)
var colliderRadius = playerSpriteNAHeight / 2
expectedColliderShape.set_radius(colliderRadius)
pass