FuncIt/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd
2021-11-18 21:47:12 +02:00

38 lines
824 B
GDScript

extends Sprite
export(int) var damage = 25
var velocity = Vector2()
var speed_hyper = 100
var time = 0.05
var a_parameter = Global.get('user_input').a_param_hyper
var b_parameter = Global.get('user_input').b_param_hyper
var player_owner = 0
var pos
func _ready():
pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position
func follow_hyperbolic_trajectory():
# if pos.x > 0:
velocity.x = 5
velocity.y = a_parameter/(time*b_parameter)
# if pos.x < 0:
# velocity.x = 5
# velocity.y = -a_parameter/(time*b_parameter)
func _process(delta):
follow_hyperbolic_trajectory()
time += delta
position += velocity * speed_hyper * delta
func _on_hitbox_body_entered(body):
queue_free()
if body.is_in_group('bot'):
body.hit_by_damager(damage, get_parent().global_rotation, velocity)