extends Node var player_master = null var ui = null var alive_players = [] var player var line_button var sine_button var parab_button var hyper_button var global func instance_node_at_location(node: Object, parent: Object, location: Vector2) -> Object: var node_instance = instance_node(node, parent) node_instance.global_position = location return node_instance func instance_node(node: Object, parent: Object) -> Object: var node_instance = node.instance() parent.add_child(node_instance) return node_instance