extends Control func _on_play_pressed() -> void: # warning-ignore:return_value_discarded get_tree().change_scene("res://source/scenes/GUI/singleplayer_setup.tscn") func _on_LAN_party_pressed() -> void: # warning-ignore:return_value_discarded get_tree().change_scene("res://source/scenes/GUI/network_setup.tscn") func _on_exit_pressed() -> void: get_tree().quit()