extends Sprite export(int) var damage = 25 var velocity = Vector2() var speed_hyper = 100 var time = 0.05 var a_parameter = 1 var b_parameter = 1 var player_owner = 0 var pos func _ready(): pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position func follow_hyperbolic_trajectory(): if pos.x > 0: velocity.x = 5 velocity.y = a_parameter/(time*b_parameter) if pos.x < 0: velocity.x = 5 velocity.y = -a_parameter/(time*b_parameter) func _process(delta): follow_hyperbolic_trajectory() time += delta position += velocity * speed_hyper * delta func _on_hitbox_body_entered(body): queue_free()