extends CanvasLayer # if 0, then singleplayer will work, if 1, then multiplayer only var winner_amount = 0 onready var win_timer = $Control/winner/win_timer onready var winner = $Control/winner func _ready() -> void: winner.hide() func _process(delta: float) -> void: if Global.alive_players.size() <= winner_amount and get_tree().has_network_peer(): if Global.alive_players[0].name == str(get_tree().get_network_unique_id()): winner.show() if win_timer.time_left <= 0: win_timer.start()