extends Line2D var speed_parab = 100 var velocity = Vector2(0, 0) var dot_position = Vector2(0, 0) var time = 0 var a_parameter = 1 var b_parameter = 0 var pos func _ready(): pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position func _draw(): if pos.x > 0: if dot_position.x < 1000: velocity.y = time*(a_parameter * time + b_parameter) velocity.x = 5 dot_position += velocity * speed_parab * 0.06944 draw_circle(dot_position, 2, Color(225, 225, 225)) time += 0.06944 if pos.x < 0: if dot_position.x < 1000: velocity.y = -time*(a_parameter * time + b_parameter) velocity.x = 5 dot_position += velocity * speed_parab * 0.06944 draw_circle(dot_position, 2, Color(225, 225, 225)) time += 0.06944 func _process(_delta): update()