extends Control func _process(delta) -> void: # print(str(self)) if Input.is_action_just_pressed("esc"): hide() func _on_return_to_game_pressed(): hide() func _on_return_to_main_menu_pressed(): Network._server_leave() get_tree().change_scene("res://source/scenes/GUI/main_menu.tscn") func _on_exit_game_pressed(): get_tree().quit() func _player_disconnected(id) -> void: if PersistentNodes.has_node(str(id)): PersistentNodes.get_node(str(id)).username_text_instance.queue_free() PersistentNodes.get_node(str(id)).health_bar_instance.queue_free() PersistentNodes.get_node(str(id)).queue_free()