extends TextureButton func _process(_delta) -> void: if get_tree().get_current_scene().get_name() == "network_setup": if Input.is_action_just_pressed("esc") and get_tree().get_current_scene().get_child(2).get_children() == [] and not get_tree().get_current_scene().get_child(1).is_visible_in_tree(): # warning-ignore:return_value_discarded Global.instance_node(load("res://source/scenes/OVERLAY/elements/menu_button_overlay.tscn"), Global.ui) else: if Input.is_action_just_pressed("esc") and get_tree().get_current_scene().get_child(2).get_children() == []: # warning-ignore:return_value_discarded Global.instance_node(load("res://source/scenes/OVERLAY/elements/menu_button_overlay.tscn"), Global.ui) func _on_menu_button_pressed(): # warning-ignore:return_value_discarded Global.instance_node(load("res://source/scenes/OVERLAY/elements/menu_button_overlay.tscn"), Global.ui)