extends CanvasLayer # if 0, then singleplayer will work, if 1, then multiplayer only var winner_amount = 1 onready var win_timer = $win_lose_screen/win_timer onready var label = $win_lose_screen/Panel/Label onready var win_lose_screen = $win_lose_screen var green = Color("61d6a8") var red = Color("dd6673") func _ready() -> void: win_lose_screen.hide() func _process(_delta: float) -> void: if Global.alive_players.size() <= winner_amount and get_tree().has_network_peer(): if Global.alive_players[0].name == str(get_tree().get_network_unique_id()): label.text = "You won!" label.add_color_override("font_color", green) win_lose_screen.show() else: label.text = "You died!" label.add_color_override("font_color", red) win_lose_screen.show() if win_timer.time_left <= 0: win_timer.start()