extends Node2D var arrowMovementGoal = -100 signal zone_entered func _ready(): pass func _process(delta): if $TutorialTargetZoneArrow.position.y == -85: arrowMovementGoal = -100 elif $TutorialTargetZoneArrow.position.y == -100: arrowMovementGoal = -85 $TutorialTargetZoneArrow.position.y = move_toward($TutorialTargetZoneArrow.position.y, arrowMovementGoal, 0.2) func _on_tutorialTargetZone_body_entered(body): emit_signal("zone_entered")