extends Control var a_param_line = 0 var a_param_parab = 1 var b_param_parab = 0 var a_param_hyper = 1 var b_param_hyper = 1 var freq = 5 var amp = 5 # Called when the node enters the scene tree for the first time. func _ready(): Global.set("user_input", self) func _on_ready_button_pressed(): pass # Replace with function body. func _on_skip_button_pressed(): pass # Replace with function body. func _on_line_SpinBox_value_changed(value): a_param_line = 0 a_param_line = value Global.get("player").enable_trajectory_line("line") Global.get("player").trajectory = "line" func _on_a_param_SpinBox_value_changed(value): a_param_parab = value Global.get("player").enable_trajectory_line("parab") Global.get("player").trajectory = "parab" func _on_b_param_SpinBox_value_changed(value): b_param_parab = value Global.get("player").enable_trajectory_line("parab") Global.get("player").trajectory = "parab" func _on_b_param_h_SpinBox_value_changed(value): b_param_hyper = value if b_param_hyper != 0: Global.get("player").enable_trajectory_line("hyper") Global.get("player").trajectory = "hyper" func _on_a_param_h_SpinBox_value_changed(value): a_param_hyper = value Global.get("player").enable_trajectory_line("hyper") Global.get("player").trajectory = "hyper" func _on_amp_SpinBox_value_changed(value): amp = value Global.get("player").enable_trajectory_line("sine") Global.get("player").trajectory = "sine" func _on_freq_SpinBox_value_changed(value): freq = value Global.get("player").enable_trajectory_line("sine") Global.get("player").trajectory = "sine"