extends Sprite export(int) var damage = 25 export var speed_line = 1000 var velocity = Vector2() var player_owner = 0 var time = 0 var a_parameter func _ready(): if Global.get("user_input") != null: a_parameter = -Global.get("user_input").a_param_line else: a_parameter = 0 func follow_line_trajectory(): velocity.x = time velocity.y = time*a_parameter func _process(delta): follow_line_trajectory() time += delta position += velocity * speed_line * delta func _on_hitbox_body_entered(body): queue_free() if body.is_in_group('bot'): body.hit_by_damager(damage, get_parent().global_rotation, velocity)