extends Sprite export(int) var damage = 25 var velocity = Vector2() var speed_hyper = 100 var time = 0.05 var a_parameter = Global.get('user_input').a_param_hyper var b_parameter = Global.get('user_input').b_param_hyper var player_owner = 0 var pos func _ready(): pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position func follow_hyperbolic_trajectory(): # if pos.x > 0: velocity.x = 5 velocity.y = a_parameter/(time*b_parameter) # if pos.x < 0: # velocity.x = 5 # velocity.y = -a_parameter/(time*b_parameter) func _process(delta): follow_hyperbolic_trajectory() time += delta position += velocity * speed_hyper * delta func _on_hitbox_body_entered(body): queue_free() if body.is_in_group('bot'): body.hit_by_damager(damage, get_parent().global_rotation, velocity)