extends Line2D var speed_parab = 100 var velocity = Vector2(0, 0) var dot_position = Vector2(0, 0) var time = 0 var a_parameter = 1 var b_parameter = 0 var pos func _ready(): pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position #func _draw(): # if pos.x > 0: # if dot_position.x < 1000: # velocity.y = time*(a_parameter * time + b_parameter) # velocity.x = 5 # dot_position += velocity * speed_parab * 0.06944 # draw_circle(dot_position, 2, Color(225, 225, 225)) # time += 0.06944 # if pos.x < 0: # if dot_position.x < 1000: # velocity.y = -time*(a_parameter * time + b_parameter) # velocity.x = 5 # dot_position += velocity * speed_parab * 0.06944 # draw_circle(dot_position, 2, Color(225, 225, 225)) # time += 0.06944 # #func _process(_delta): # update() func update_trajectory(delta): clear_points() while dot_position.x < 1000: if pos.x >= 0: add_point(dot_position) velocity.y = time*(a_parameter * time + b_parameter) velocity.x = 5 dot_position += velocity * speed_parab * delta time += delta if pos.x < 0: add_point(dot_position) velocity.y = -time*(a_parameter * time + b_parameter) velocity.x = 5 dot_position += velocity * speed_parab * delta time += delta func _physics_process(delta): update_trajectory(delta)