extends Line2D export var speed_hyper = 100 var velocity = Vector2(0, 0) var dot_position = Vector2(0, 0) var x = 10 var time = 0.05 var a_parameter = 1 var b_parameter = 1 var pos var angle func _ready(): pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position angle = Global.get('player').get_node('weaponHolder/Player-character-theme-gun').rotation func update_trajectory(): clear_points() while dot_position.x < 1000: if pos.x > 0: add_point(dot_position) velocity.x = 10 velocity.y = a_parameter/(time*b_parameter) dot_position += velocity * speed_hyper * 0.06944 time += 0.06944 if pos.x < 0: add_point(dot_position) velocity.x = 10 velocity.y = a_parameter/(time*b_parameter) dot_position += velocity * speed_hyper * 0.06944 time += 0.06944 func _process(delta): #update_trajectory() pass