extends Node var inputState = {} func _init() -> void: inputState = { "right": false, "left": false, "up": false, "down": false, "debug": false, "enter": false } pass func update(): inputState = { "right": Input.is_action_pressed("input_right"), "left": Input.is_action_pressed("input_left"), "up": Input.is_action_pressed("input_up"), "down": Input.is_action_pressed("input_down"), "debug": Input.is_action_pressed("input_debug"), "boost": Input.is_action_pressed("input_shift"), "enter": Input.is_action_pressed("input_enter") } return inputState