extends Line2D export var speed_hyper = 100 var velocity = Vector2(0, 0) var dot_position = Vector2(0, 0) var time = 0.05 var a_parameter = Global.get('user_input').a_param_hyper var b_parameter = Global.get('user_input').b_param_hyper var pos func _ready(): pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position func trajectory(): while dot_position.x < 2000: # if pos.x > 0: add_point(dot_position) velocity.x = 10 velocity.y = a_parameter/(time*b_parameter) dot_position += velocity * speed_hyper * 0.06944 time += 0.06944 # if pos.x < 0: # add_point(dot_position) # velocity.x = 10 # velocity.y = -a_parameter/(time*b_parameter) # dot_position += velocity * speed_hyper * delta # time += delta func _process(_delta): trajectory() update()