[gd_scene load_steps=3 format=2] [ext_resource path="res://sprites/floor.svg" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 960, 24 ) [node name="floor" type="StaticBody2D"] [node name="floor" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 )