extends StaticBody2D # Y = aX onready var bullet_env = preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Env.tscn") func shoot(): var bullet = bullet_env.instance() get_parent().get_parent().get_parent().add_child(bullet) bullet.global_position = $Position2D.global_position bullet.global_rotation = $Position2D.global_rotation func _process(delta): if Input.is_action_just_pressed("input_shoot"): shoot()