extends TextureButton #func _process(delta) -> void: # if Input.is_action_just_pressed("esc"): # Global.instance_node(load("res://source/scenes/OVERLAY/elements/menu_button_overlay.tscn"), Global.ui) func _on_menu_button_pressed(): Global.instance_node(load("res://source/scenes/OVERLAY/elements/menu_button_overlay.tscn"), Global.ui)