extends Node2D var player_following = null var value = "" setget value_set var distanceToPlayerOffset = -150 onready var health_bar = $health_bar func _process(delta: float) -> void: if player_following != null: global_position = player_following.global_position + Vector2(0,distanceToPlayerOffset).rotated(player_following.rotation) func value_set(new_text) -> void: value = new_text health_bar.value = value